Category Red: Landfall — twelve casualties, one crew, twenty minutes. Two Miami-Dade Fire Rescue crew members walk a flooded, storm-wrecked street beside their rescue truck at dawn.

Category Red: Landfall — twelve casualties, one crew, twenty minutes. Mass-casualty triage simulator, START / JumpSTART.

Landfall — Now Available
No install · any browserMDFR Procedures 34 & 35START · JumpSTART · MCI levelsStaging & transportDebrief built in

A 20-minute hurricane mass-casualty drill for fire rescue and EMS crews, in any browser. Twelve patients, one crew, sixty seconds each — every ribbon backed by recorded findings, every RED and YELLOW off the scene. Scored against Miami-Dade Fire Rescue's own procedures, with the debrief built in.

20 MIN
One full drill
12
Patients, no two runs alike
60 SEC
Per patient, protocol tempo
0
Installs, accounts or IT tickets
A TRIAGE DRILL BUILT ON THE PROCEDURE, NOT A TUTORIAL

Category Red: Landfall is a computer-based triage drill built for Miami-Dade Fire Rescue. It follows MDFR's Medical Operations Manual — Procedure 34 (Multiple Casualty Incidents) and Procedure 35 (START Triage) — step by step, and scores exactly what those procedures ask for: the first-arriving unit's radio sequence, MCI levels, staging, ribbons rather than tags, 60 seconds per patient, tourniquets and airways during triage and nothing else, REDs loaded first.

The player is the officer on the first Rescue to reach a residential block the morning after a Category 4 hurricane: a house has lost its second floor, neighbors have dragged people into a flooded street, a generator has run all night in a closed garage, and a live service line is down at the east end. The player walks the scene, checks each patient, treats what protocol allows and ties a ribbon. The clock does not stop, patients get worse, and units arrive when they arrive.

The objective

Run the first-arriving unit as procedure says, triage twelve patients at protocol tempo with zero under-triage and recorded findings behind every ribbon, then run transport RED-first until every RED and YELLOW has departed.

The traps

The loudest patient who is not the sickest. The quiet diabetic who is. The apneic child who lives only if JumpSTART is applied. The walking-wounded nurse with CO exposure who collapses ten minutes in. The body under the debris that is easy to walk past.

The medic makes the call

Nothing is volunteered: a respiratory rate appears only when the medic checks for it, and the ribbon is theirs to justify. A guided mode that flags RED findings is available for orientation and non-clinical staff.

WATCH THE DEMO

First radio call to the Post Incident Analysis — the scene, the encounters, the ribbons and the debrief, on the game's real-time incident clock.

Category Red: Landfall demo — the scene from above: collapse, garage, flooded street, live line
▶ Play the demo
FOUR PHASES. ONE CLOCK.
Every run follows the same arc a real first-arriving unit does — and the game holds you to the timing procedure sets.
01
📻

Size-up

Command, MCI level, hazards, then staging and the collection point placed on the map, clear of hazards. In order, inside 90 seconds. The radio sequence is scored as written.

02
🎗️

Assess & ribbon

Findings are checked, never volunteered. Tourniquets, airways, adjuncts only. 60 seconds per patient. The first RED finding ends the assessment — keep moving.

03
⏱️

Adapt

The garage opens at T+4. A GREEN goes down between T+8 and T+10 and must be re-triaged. Positions, findings and timing change every run.

04
🚑

Transport

A RED takes a whole rescue. YELLOWs ride in pairs, never ahead of a waiting RED. The run ends only when every RED and YELLOW has left.

One ribbon per patient, tied to an upper extremity. When in doubt, go more urgent.

REDImmediate
YELLOWDelayed
GREENWalking
BLACKDeceased
ONE HARD FAIL

Approach the live line before it is secured and the run ends with a responder down.

THE SCENE, ONE RIBBON AT A TIME
Collapse, garage, flooded street, live line. Every patient has a face, a story and a set of findings; every ribbon is a decision you own in the debrief. (The answers stay in the game.)
Title screen and story
01Title and story — 07:10, the eyewall passed four hours ago. Guided mode is a switch, off by default.
Arrival — first unit on scene
02First unit on scene. Establish command, secure the scene, make every decision count.
The scene from above with command established
03Command established: collapse, garage, flooded street, live line, staging and the collection point.
START and RPM reference card
04The START · RPM reference is one click away — and the debrief records whether you opened it.
Patient encounter — assessment menu
05Patient encounter: assess, intervene, request support. Nothing is volunteered until you check for it.
Post Incident Analysis — grade and eleven objectives
06Post Incident Analysis: letter grade, ribbons matched to protocol, eleven objectives, over-/under-triage.
WHAT A RIBBON MUST SHOW

A ribbon is credited only when the findings that justify it are on record for that patient. Guessing right is not the same as triaging right — the debrief names the gap when the evidence is missing.

Extra checks after a RED finding, CPR during triage, interventions with no indication, and a missed tourniquet, adjunct or ALS request are all logged against the patient. Unsupported ribbons cap the grade at C.
GREEN

Ability to walk assessed, or seen walking to the collection point.

YELLOW

Respirations, perfusion and mental status all recorded first.

RED

A decisive RED finding on record: RR over 30, failed perfusion, cannot follow commands, or breathing only after the airway is opened.

BLACK

Respirations checked; still absent after the airway is opened.

CHILD

JumpSTART: pulse checked before the five rescue breaths; the order is scored.

THE DEBRIEF IS READY WHEN THE RUN ENDS

Every run ends in a Post Incident Analysis: a grade from A to D, eleven pass/fail objectives, a case review per patient — ribbon against protocol, recorded findings, every action with its timestamp, the teaching point — and the radio log. Any case can be re-practiced from the debrief.

First-unit sequence & timing
START accuracy (adults)
JumpSTART, incl. 5 ventilations
Tempo per patient
Stop at first RED finding
Scene safety: staging & collection point placement
Tourniquet: high, tight, timed
Deterioration & re-ribbon
Transport priority: RED-first loading
Over- / under-triage rates
Assessment process: evidence per ribbon New
A

Protocol held, tempo and sequence held, every ribbon supported.

B

Protocol held; tempo or sequence slipped.

C

A missed critical classification, or unsupported ribbons.

D

Under-triage, or an uncontrolled bleed.

The report also records whether the run was unassisted — raw findings only, START reference never opened — so an instructor knows what the score was earned with.

Post Incident Analysis — grade, ribbons matched to protocol, eleven objectives
PRACTICE WITHOUT THE SET-UP

🅿️ No parking lot required

A full-scale MCI drill takes a day, a parking lot and dozens of volunteers. This runs on any computer, any time, and no two runs place the patients the same way.

🩺 The medic makes the call

Nothing is volunteered: a respiratory rate appears only when the medic checks for it, and the ribbon is theirs to justify. Guided mode flags RED findings for orientation and non-clinical staff.

📘 Built on MDFR procedure

Procedures 34 and 35 as written: ribbons not tags, 60 sec per patient, tourniquets during triage, no CPR, MCI level thresholds, REDs straight to transport.

🛠️ Custom versions can be produced

Another department's protocol, a different disaster, local hospitals and unit numbers — the patients and the rules are easy to change.

💻 Nothing to install

One file or one link. No accounts, no IT tickets. It works on the training-room laptop as it is.

📊 Debrief built in

Grade, eleven objectives, the per-patient case review with timestamps and the radio log appear the moment the run ends — ready for the station-level discussion, or for an instructor's records. Any case can be re-practiced from the debrief.

MDFR FIRST. THEN EVERYONE WHO TEACHES START
MDFR training and the station level first. Beyond that: other fire rescue and EMS training divisions, emergency-management offices getting ready for hurricane season, paramedic and nursing programs that teach START/JumpSTART. Department licenses and custom scenarios are available on request.
🚒 Fire Rescue training divisions
🚑 EMS agencies
🏛️ Emergency-management offices
🎓 Paramedic programs
🏥 Nursing programs
🌀 Hurricane-season readiness
📋 Station-level drills
🧑‍🏫 START / JumpSTART instructors
LANDFALL IS THE FIRST. THE ENGINE IS BUILT FOR MORE
The same scene engine, scoring and debrief can carry any mass-casualty or high-tempo incident — across EMS, fire and law enforcement. Landfall is available now; the scenarios below are in development or built to order.
EMS · Fire Rescue
🌀

Landfall

Hurricane mass-casualty triage the morning after a Category 4. Twelve patients, START/JumpSTART, MDFR Procedures 34 & 35.

Available now
EMS · Fire Rescue · USAR
🏚️

Aftershock

Earthquake structural collapse: crush syndrome, prolonged extrication, secondary collapse risk and ALS escalation under a clock.

In development
Fire · EMS
🔥

Interface

Wildland-urban interface fire: burns, smoke inhalation, evacuation triage and shelter-in-place decisions as the wind shifts.

In development
EMS · Fire · Police
🚗

Pileup

Multi-vehicle highway pileup in fog: traffic control, scene safety, extrication priority and multi-agency command.

In development
Police · EMS
🚔

Rescue Task Force

Warm-zone casualty care with law enforcement: RTF movement, hemorrhage control and casualty collection under unified command.

Planned
Your department
🛠️

Custom scenario

Your protocol, your hospitals, your unit numbers, your hazard. The patients and the rules are easy to change — talk to us.

Request a quote
COMMON QUESTIONS
What do we need to run it?
Any modern browser on any computer — the training-room laptop as it is. There is nothing to install, no accounts and no IT ticket. The game ships as a single file or a single link.
Is it a clinical reference?
No. It is a training aid aligned with Miami-Dade Fire Rescue Procedures 34 & 35 (rev. 07/2019). Your agency's protocol and medical director govern. It is not endorsed by or affiliated with Miami-Dade Fire Rescue.
Our department uses a different triage protocol. Can it be adapted?
Yes. Another department's protocol, a different disaster, local hospitals and unit numbers — the patients and the rules are designed to change. Custom versions are produced on request.
How long is one run?
About 20 minutes on the real-time incident clock, followed by the Post Incident Analysis. It fits inside a shift briefing or a classroom block, and it can be replayed — patient placement changes every run.
Does it work for people who are not clinicians?
A guided mode flags findings that meet a RED criterion, which suits orientation, dispatch, emergency-management staff and students. By default it is off: the medic reads the numbers and makes the call, as on a real scene.
How is a run graded?
A to D. D means under-triage or an uncontrolled bleed; C a missed critical classification or ribbons the recorded findings do not support; B protocol held but tempo or sequence slipped; A the run as procedure describes it. Under the grade sit eleven pass/fail objectives, a case review per patient and the radio log.
What counts as a supported ribbon?
The findings that justify it must be on record for that patient — walking ability for GREEN; respirations, perfusion and mental status for YELLOW; a decisive RED finding for RED; respirations still absent after the airway is opened for BLACK; and for a child, the pulse checked before the five rescue breaths. A correct ribbon without the evidence behind it is flagged in the debrief and caps the grade at C.
How is it licensed?
Department licenses and custom scenarios are available on request. Tell us your agency, the number of stations or seats, and whether you need a custom version; we will send a playable build, the gameplay video and scenario documentation.
READY TO RUN THE DRILL?

Playable build, trailer and the 14-minute evaluator walkthrough available on request. Tell us about your agency and we will get back to you.

Category Red Games
Simulation games for emergency-response training
Miami, Florida